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Ship Main Weapon Details (Part 1)

Note that the Ship Core Offset and the Weapon Hit Circle Offset stats are accurate, but it is difficult to determine the absolute center [0, 0] of the ship image and weapon projectile.

The DPS of beam weapons or the individual damage of each projectile are calculated based on the parameters below. There are no specific definitions for these.

The descriptions given below are pretty much word for word in the game files themselves. Spelling mistakes are intentional since it is a true copy.

Shinova

Description

Asymmetric dual barrel non-aiming weapon that shoots projectiles in turn.

Ship Core Offset[0, -6.3]
Ship Core Radius2
Tachyon Cannon
Projectile Visuals
Speed-200
Acceleration2000
Max Speed1500
Min Speed80
Hit Circle Offset[0, 15]
Hit Circle Radius5
Screenshake ParametersAmplitude1
Frequency60
Duration0.1s
Level 1-2Level 3-4Level 5 / Ult
Barrel Offset Locations
  • [6, 16]
  • [-6, 16]
  • [-6, 16]
  • [6, 16]
  • [-6, 16]
  • [6, 16]
  • [6, 16]
  • [-6, 16]
Level 1Level 2Level 3Level 4Level 5 / Ult
Rate of Fire0.4s0.35s0.3s0.25s0.2s

NC-150

Description

Asymmetric quad barrel non-aiming weapon that shoots multiple projectiles in turn at an interval.

Ship Core Offset[0, 2.2]
Ship Core Radius2
Plasma Cannon
Projectile Visuals
Projectile Size[24, 64]
Speed800
Hit Circle Offset[0, 15]
Hit Circle Radius4
Level 1Level 2-4Level 5 / Ult
Barrel Offsets
  1. [-6, 16]
  2. [-21, -5]
  3. [-21, -5]
  4. [21, -5]
  5. [21, -5]
  6. [6, 16]
  1. [-6, 16]
  2. [-21, -5]
  3. [-21, -5]
  4. [-21, -5]
  5. [21, -5]
  6. [21, -5]
  7. [21, -5]
  8. [6, 16]
  1. [-6, 16]
  2. [-15, 10]
  3. [-21, -5]
  4. [-21, -5]
  5. [-21, -5]
  6. [21, -5]
  7. [21, -5]
  8. [21, -5]
  9. [15, 10]
  10. [6, 16]
Barrel Orientations
(Take Vertical as 0°)
  1. atan(-0.15/1) ≈ -8.53°
  2. atan(0.15/1) ≈ 8.53°
  1. atan(-0.15/1) ≈ -8.53°
  2. atan(-0.25/1) ≈ -14.04°
  3. atan(0.25/1) ≈ 14.04°
  4. atan(0.15/1) ≈ 8.53°
  1. atan(-0.08/1) ≈ -4.57°
  2. atan(-0.15/1) ≈ -8.53°
  3. atan(-0.25/1) ≈ -14.04°
  4. atan(0.25/1) ≈ 14.04°
  5. atan(0.15/1) ≈ 8.53°
  6. atan(0.08/1) ≈ 4.57°
Level 1Level 2Level 3Level 4Level 5 / Ult
Rate of Fire0.15s0.15s0.1s0.1s0.1s
Reload Time0.3s0.3s0.25s0.1s0s

Tar'Cah

Description

Asymmetric dual barrel non-aiming weapon that shoots projectiles in turn for a maximum number of shots.

Ship Core Offset[0, 4.8]
Ship Core Radius2
Storm Blaster
Speed800
Hit Circle Offset[0, -5]
Hit Circle Radius6
Barrel Offsets
  • [6, 16]
  • [-6, 16]
Screenshake ParametersAmplitude1
Frequency110
Duration0.1s
Level 1Level 2Level 3Level 4Level 5 / Ult
Rate of Fire0.15s0.12s0.1s0.1s0.1s
Reload Time0.5s0.45s0.45s0.35s0.2s
Number of Shots357911

Veil

Description

Single powerfull beam weapon shooting short bursts

Ship Core Offset[0, 4.4]
Ship Core Radius2
Fusion Laser
Beam Width3
Barrel Offset[0, 17]
Screenshake ParametersAmplitude1.5
Frequency200
Duration0.2s
Level 1Level 2Level 3Level 4Level 5 / Ult
Beam Duration0.4s0.6s0.7s0.8s0.9s
Reload Time0.5s0.5s0.4s0.3s0.2s

Krillou

Description

Asymmetric dual barrel non-aiming weapon that shoots multiple projectiles in turn at an interval.

Ship Core Offset[0, 1.3]
Ship Core Radius2
Photon Bombs

Projectile Visuals

Bomb

Blast Effect

Speed400
Hit Circle Offset[0, 0]
Hit Circle Radius12
Blast Radius100
Barrel Offsets
  • [-11, 25]
  • [11, 25]
Screenshake ParametersAmplitude2
Frequency65
Duration0.1s
Level 1Level 2Level 3Level 4Level 5 / Ult
Rate of Fire0.7s0.59s0.5s0.42s0.35s
Blast Damage21.751.551.41.2

Jericho

Description

Homing projectiles are launched from all the barrels around the ship in a clockwise order and returns in a counter clockwise order to finish 1 sequence. The projectiles resemble rotating darts with a spiral trail.

Ship Core Offset[0, 9.9]
Ship Core Radius2
Inferno SeekersBaseRadar Upgrade
Projectile Visuals
Speed200
Acceleration600
Maximum Turning Rate200450
Time to Live2s
Recompute Turn Interval Time0.2s0.15s
Increased Precision Time
(After this time is elapsed, missiles go into full precision mode)
2s1s
Hit Circle Offset[0, 0]
Hit Circle Radius4
Barrel Offsets
  • [14, 5]
  • [-14, 5]
  • [18, 0]
  • [-18, 0]
  • [22, -5]
  • [-22, -5]
Screenshake ParametersAmplitude0.5
Frequency300
Duration0.1s
Level 1Level 2Level 3Level 4Level 5 / Ult / Apex
Rate of Fire0.2s0.16s0.12s0.08s0.04s
Reload Time0.5s0.43s0.36s0.29s0.22s

Fujin

Description

Symmetric dual barrel beam weapon that shoots powerful beams in sequence with a specified pause in between.

Ship Core Offset[0, 3.7]
Ship Core Radius2
Quantum Beam
Beam Width4
Barrel Offset
  • [-4, 32]
  • [4, 32]
Screenshake ParametersAmplitude2
Frequency90
Duration0.1s
Level 1Level 2Level 3Level 4Level 5 / Ult
Beam Duration0.05s0.05s0.1s0.1s0.15s
Rate of Fire0.5s0.4s0.34s0.28s0.2s

Jn'Dur

Description

Symmetric x barrel non-aiming weapon that shoots multiple projectiles at a specified rate.

Ship Core Offset[0, 3.3]
Ship Core Radius2
Plasma Diffuser
Projectile Visuals
Speed150
Hit Circle Offset[0, 0]
Hit Circle Radius7
Fan Center[0, 24]
Spawn Offset3
Level 1Level 2Level 3Level 4Level 5 / Ult
Rate of Fire0.4s0.35s0.3s0.25s0.15s
Angular Range
(Take Vertical as 0°)
-15° to 15°-17.5° to 17.5°-20° to 20°-22.5° to 22.5°-25° to 25°
Number of Projectiles per shot45679

Tempest

Description

Symmetric quad barrel slightly guided projectile weapon that shoots projectiles in pairs at an interval. There is a slight guidance to make sure it always hits a small ship straight in front of the player.

Ship Core Offset[0, -1.6]
Ship Core Radius2
Ion Crystallizer
Projectile Visuals
Projectile Size[41.5, 59]
Speed500
Acceleration1000
Maximum Turning Rate10
Time to Live1.2s
Recompute Turn Interval Time0.001s
Hit Circle Offset[0, 0]
Hit Circle Radius4
Level 1Level 2-4Level 5 / Ult
Barrel Offsets
  1. [-4, 20]
  2. [-6, 20]
  3. [6, 20]
  4. [4, 20]
  1. [-4, 20]
  2. [-6, 20]
  3. [-8, 20]
  4. [8, 20]
  5. [6, 20]
  6. [4, 20]
  1. [-4, 20]
  2. [-6, 20]
  3. [-8, 20]
  4. [-10, 20]
  5. [10, 20]
  6. [8, 20]
  7. [6, 20]
  8. [4, 20]
Barrel Orientations
(Take Vertical as 0°)
  1. atan(-0.05/1) ≈ -2.86°
  2. atan(-0.25/1) ≈ -14.04°
  3. atan(0.25/1) ≈ 14.04°
  4. atan(0.05/1) ≈ 2.86°
  1. atan(-0.05/1) ≈ -2.86°
  2. atan(-0.2/1) ≈ -11.31°
  3. atan(-0.35/1) ≈ -19.29°
  4. atan(0.35/1) ≈ 19.29°
  5. atan(0.2/1) ≈ 11.31°
  6. atan(0.05/1) ≈ 2.86°
  1. atan(-0.05/1) ≈ -2.86°
  2. atan(-0.15/1) ≈ -8.53°
  3. atan(-0.3/1) ≈ -16.70°
  4. atan(-0.4/1) ≈ -21.80°
  5. atan(0.4/1) ≈ 21.80°
  6. atan(0.3/1) ≈ 16.70°
  7. atan(0.15/1) ≈ 8.53°
  8. atan(0.05/1) ≈ 2.86°
Level 1Level 2Level 3Level 4Level 5 / Ult
Rate of Fire0.15s0.15s0.1s0.08s0.07s
Reload Time0.4s0.4s0.35s0.3s0.25s

Yoth-Hola

Description

Symmetric quad barrel slightly guided projectile weapon that shoots projectiles in pairs at an interval. There is a slight guidance to make sure it always hits a small ship straight in front of the player.

Ship Core Offset[0, 1.5]
Ship Core Radius2
Vortex Howler
Projectile Visuals
Projectile Size[10.4, 18.8]
Speed150
Acceleration500
Maximum Speed500
Maximum Turning Rate400
Time to Live2s
Recompute Turn Interval Time0.1s
Increased Precision Time
(After this time is elapsed, projectiles go into full precision mode)
0.1s
Hit Circle Offset[0, 3]
Hit Circle Radius4
Screenshake ParametersAmplitude1
Frequency30
Duration0.1s
Laser Expansion
Laser Width2
Damage Per Second Per Laser (Extra)1.0
Beam Duration0.1s
Reload Time5s
Trigger Angular Range
(Take the barrel's orientation angle as 0°)
-2.5° to 2.5°
Barrel Locations
  1. [13.8, 21.15]
  2. [24.9, 1.8]
  3. [6.6, -21.6]
  4. [-6.6, -21.6]
  5. [-24.9, 1.8]
  6. [-13.8, 21.15]
Barrel Orientations
(Take Vertical as 0°)
  1. atan(92/141) ≈ 33.12°
  2. atan(166/12) ≈ 85.87°
  3. atan(44/-144) + 180 ≈ 163.01°
  4. atan(-144/-44) - 180 ≈ -163.01°
  5. atan(-166/12) ≈ -85.87°
  6. atan(-92/141) ≈ -33.12°
Barrel 1Barrel 2Barrel 3Barrel 4Barrel 5Barrel 6
Offset[13.8, 21.15][21.3, 13.35][24.9, 1.8][21.75, -9.75][15, -17.55][6.6, -21.6]
Orientation
(Take Vertical as 0°)

atan(92/141) ≈ 33.12°

atan(142/89) ≈ 57.92°

atan(166/12) ≈ 85.87°

atan(145/-65) + 180 ≈ 114.15°

atan(100/-117) + 180 ≈ 139.48°

atan(44/-144) + 180 ≈ 163.01°

Barrel 7

Barrel 8

Barrel 9

Barrel 10

Barrel 11

Barrel 12

Offset[-6.6, -21.6][-15, -17.55][-21.75, -9.75][-24.9, 1.8][-21.3, 13.35][-13.8, 21.15]
Orientation
(Take Vertical as 0°)

atan(-44/-144) - 180 ≈ -163.01°

atan(-100/-117) - 180 ≈ -139.48°

atan(-145/-65) - 180 ≈ -114.15°

atan(-166/12) ≈ -85.87°

atan(-142/89) ≈ -57.92°

atan(-92/141) ≈ -33.12°

Level 1Level 2Level 3Level 4Level 5 / Ult
Barrel Firing Sequence1,3,6,7,10,12,10,7,6,3
(Missing 2,4,5,8,9,11)
1,2,3,6,7,10,12,10,7,6,3,2
(Missing 4,5,8,9,11)
1,2,3,6,7,10,12,10,7,6,3,2
(Missing 4,5,8,9,11)
1,2,3,4,5,8,9,10,11,12,11,10,9,8,5,4,3,2
(Missing 6,7)
1,2,3,4,5,6,7,8,9,10,11,12,11,10,9,8,7,6,5,4,3,2
Rate of Fire0.35s0.3s0.23s0.16s0.1s

Razor VI

Ship Core Offset[0, 1.5]
Ship Core Radius2
Phase Disruptor
Beam Width2
Reload Duration (All lasers stop firing)1s
Screenshake ParametersAmplitude1.5
Frequency2000
Duration0.3s
Set ASet BSet C
Barrel Offsets
  • [-11, 8]
  • [11, 8]
  • [-15, 9]
  • [15, 9]
  • [-19, 10]
  • [19, 10]
Beam DurationLevel 11s--
Level 21s0.5s
(Only starts firing after 0.5s of Set A firing)
-
Level 31s1s-
Level 41s1s0.5s
(Only starts firing after 0.5s of Set A & B firing)
Level 5 / Ult1s1s1s

Unused Apex Beam Angles (Take Vertical as 0°):

  1. For [-19, 10]: atan(-0.12/1) ≈ -6.84°
  2. For [-15, 9]: atan(-0.06/1) ≈ -3.43°
  3. For [-11, 8]: 0°
  4. For [11, 8]: 0°
  5. For [15, 9]: atan(0.06/1) ≈ 3.43°
  6. For [19, 10]: atan(0.12/1) ≈ 6.84°

Mist Star

Description

Symmetric quad barrel guided projectile weapon that shoots projectiles in pairs at an interval with a reload time

Ship Core Offset[0, 2]
Ship Core Radius2
Flux Seekers
Projectile Visuals
Projectile Size[31.5, 38.4]
Speed900
Maximum Turning Rate900
Time to Live2s
Recompute Turn Interval Time0.1s
Increased Precision Time
(After this time is elapsed, projectiles go into full precision mode)
2s
Hit Circle Offset[0, -3]
Hit Circle Radius6
Screenshake ParametersAmplitude2
Frequency50
Duration0.1s
Level 1Level 2-3Level 4-5 / Ult
Barrel Offsets
  1. [-8, 3]
  2. [-6, -8]
  3. [6, -8]
  4. [8, 3]
  1. [-8, 3]
  2. [-6, -8]
  3. [-6, -8]
  4. [6, -8]
  5. [6, -8]
  6. [8, 3]
  1. [-8, 3]
  2. [-8, 3]
  3. [-6, -8]
  4. [-6, -8]
  5. [6, -8]
  6. [6, -8]
  7. [8, 3]
  8. [8, 3]

Barrel Orientations
(Take Vertical as 0°)

  1. atan(-0.1/1) ≈ -5.71°
  2. atan(-0.3/1) ≈ -16.70°
  3. atan(0.3/1) ≈ 16.70°
  4. atan(0.1/1) ≈ 5.71°
  1. atan(-0.1/1) ≈ -5.71°
  2. atan(-0.3/1) ≈ -16.70°
  3. atan(-0.6/1) ≈ -30.96°
  4. atan(0.6/1) ≈ 30.96°
  5. atan(0.3/1) ≈ 16.70°
  6. atan(0.1/1) ≈ 5.71°
  1. atan(-0.1/1) ≈ -5.71°
  2. atan(-0.2/1) ≈ -11.31°
  3. atan(-0.4/1) ≈ -21.80°
  4. atan(-0.8/1) ≈ -38.66°
  5. atan(0.8/1) ≈ 38.66°
  6. atan(0.4/1) ≈ 21.80°
  7. atan(0.2/1) ≈ 11.31°
  8. atan(0.1/1) ≈ 5.71°
Level 1Level 2Level 3Level 4Level 5 / Ult
Rate of Fire0.3s0.3s0.2s0.3s0.15s
Reload Time0.8s0.8s0.6s0.8s0.6s

Proxymar

Description

Symmetric quad barrel guided beam weapon that shoots beams constantly and switches weapons while firing.

Ship Core Offset[0, -1.1]
Ship Core Radius2
Lightning Conduit
Locations
  • [15, 6]
  • [-15, -5]
Beam Width8
Level 1Level 2Level 3Level 4Level 5 / Ult
Beam Duration0.2s0.175s0.16s0.145s0.13s
Reload Time0.4s0.35s0.32s0.29s0.26s

Oran

Description

Symmetric dual barrel guided beam weapon that shoots beams

Two beams at one target in short bursts.

Ship Core Offset[0, 1.6]
Ship Core Radius2
Meson Laser
Beam Width2
Meson Laser Locations
  • [-18, 7.5]
  • [18, 7.5]
Screenshake ParametersAmplitude0.8
Frequency160
Duration0.05s
Meson Controller
Number of re-targets per laser
(When an invader targeted is destroyed, the laser can independently re-target another target. Re-targeting is based on the closest invader by angle.)
3
Level 1Level 2Level 3Level 4Level 5 / Ult
Beam Duration0.6s0.6s0.6s0.6s0.6s
Reload Time0.8s0.5s0.8s0.5s0.5s
Number of lasers per side11223

Kada Veni

Description

Symmetric dual barrel guided projectile weapon that shoots projectiles in turn at an interval. The projectiles have a relatively long activation delay, after which they rush towards their target.

Ship Core Offset[0, 4.8]
Ship Core Radius2
Pulse BatteryBaseLauncher Upgrade
Speed300
Acceleration-400
Minimum Speed10
Activated Acceleration
(After Activation Delay, takes over the above Acceleration value)
6000
Activation Delay0.5s
Maximum Speed900
Maximum Turning Rate150250
Time to Live2s
Recompute Turn Interval Time0.1s
Increased Precision Time
(After this time is elapsed, projectiles go into full precision mode)
2s0s
Hit Circle Offset[0, 0]
Hit Circle Radius5.5
Barrel Offsets
  • [4, 0]
  • [-4, 0]
Screenshake ParametersAmplitude0.5
Frequency290
Duration0.06s
Level 1Level 2Level 3Level 4Level 5 / Ult
Rate of Fire0.4s0.32s0.24s0.18s0.1s
Firing Angular Range
(Take Vertical as 0°)
-10° to 10°-15° to 15°-20° to 20°-25° to 25°-30° to 30°

Wrackr

Description

Asymmetric dual barrel non-aiming weapon that shoots projectiles in turn. The projectiles are shot in a slight cone and the shot happens at the end of the rate_of_fire. An effect is shown before the shot to lead it in.

Ship Core Offset[0, 10.8]
Ship Core Radius2
Seismic BlasterBaseLaser Upgrade
Projectile Visuals
Projectile Size[8.4, 37.7]-
Speed400
Acceleration3000
Maximum Speed1500
Hit Circle Offset[0, 5]
Hit Circle Radius43
Barrel Offsets
  • [17, 20]
  • [-17, 20]
  • [17, 16]
  • [-17, 16]
Screenshake ParametersAmplitude0.50.3
Frequency9090
Duration0.07s0.05s
Level 1Level 2Level 3Level 4Level 5 / UltLaser Upgrade
Rate of Fire0.3s0.26s0.19s0.12s0.05s0.05s
Firing Angular Range
(Take Vertical as 0°)
-1.5° to 1.5°-3° to 3°-4.5° to 4.5°-6° to 6°-7.5° to 7.5°-4° to 4°

Trireme

Description

Single barrel guided beam weapon that shoots a beam in fast succession for a given number of shots. While shooting the nose 'heats up' and cools down during reload time.

Ship Core Offset[0, 0.2]
Ship Core Radius2
Burst Pulsar
Location

[0, 17]

Beam Width3
Heatup Effect Offset[0, 17]
Screenshake ParametersAmplitude1
Frequency120
Duration0.1s
Level 1Level 2Level 3Level 4Level 5 / Ult
Beam Duration0.1s0.1s0.075s0.075s0.05s
Reload Time0.8s0.8s0.8s0.7s0.5s
Number of Shots579912
Rate of Fire0.1s0.075s0.075s0.05s0.05s

Cinnri

Description

Symmetric six barrel guided projectile weapon that shoots projectiles in pairs at an interval.

Ship Core Offset[0, -2.9]
Ship Core Radius2
Neutron Launcher
Projectile Visuals
Projectile Size
  • [6, 21]
  • [8.4, 15.6]
Speed750
Maximum Turning Rate300
Time to Live1.5s
Recompute Turn Interval Time0.001s
Increased Precision Time
(After this time is elapsed, projectiles go into full precision mode)
2s
Hit Circle Offset[0, 0]
Hit Circle Radius4
Screenshake ParametersAmplitude2
Frequency90
Duration0.1s
Set ASet BSet C
Barrel Offsets
  1. [-4, 20]
  2. [-9, -3]
  3. [9, -3]
  4. [4, 20]
  1. [-6, 8]
  2. [6, 8]
  1. [-12, -7]
  2. [12, -7]

Barrel Orientations
(Take Vertical as 0°)

  1. -45°
  2. 45°
  1. atan(-0.5/1) ≈ -26.57°
  2. atan(0.5/1) ≈ 26.57°
  1. atan(-0.5/1) ≈ -26.57°
  2. atan(0.5/1) ≈ 26.57°
Level 1
Level 2
Level 3
Level 4
Level 5 / Ult
Level 1Level 2Level 3Level 4Level 5 / Ult
Rate of Fire0.3s0.25s0.2s0.3s0.15s
Reload Time0.5s0.5s0.4s0.5s0.4s

Phoenix

Description

Shoots old skool Phoenix HD helix pattern, at the given rate_of_fire

Ship Core Offset[0, 12.8]
Ship Core Radius2
Helix Cannon
Projectile Visuals
Projectile Size[11.4, 48]
Speed800
Hit Circle Offset[0, 5]
Hit Circle Radius5
Maximum Turning Rate900

Projectile Offset

x = (helix_width - 4) × sin(∠a)
∠a = 0° to 180° (which increments by 180° / helix_length after every projectile is fired)

  • [x+4, 10]
  • [-x-4, 10]
Apex Missiles
Projectile Visuals
Projectile Size[4.8, 16.64]
Speed200
Acceleration600
Maximum Speed600
Maximum Turning Rate500
Time to Live2.5s
Recompute Turn Interval Time0.2s
Increased Precision Time
(After this time is elapsed, projectiles go into full precision mode)
2s
Hit Circle Offset[0, 0]
Hit Circle Radius4
Prefer TurretsTRUE
Damage Per Second
(3 DPS is subtracted from the Helix Cannon)
6
Reload Time0.8s
Missile Launchers Offset
  • [25, -13]
  • [-25, -13]
Screenshake ParametersAmplitude0.6
Frequency300
Duration0.1s
Level 1Level 2Level 3Level 4Level 5 / Ult
Rate of Fire0.11s0.1s0.09s0.08s0.07s
helix_length811141511
helix_width1618202225

Buhloo

Description

Straight firing beam wich does low damage but shoots for a longer sustained period of time.

Ship Core Offset[0, -5]
Ship Core Radius2
Quantum Prisms
Beam Width2
Reload Time0.3s
Screenshake ParametersAmplitude0.5
Frequency400
Duration0.05s
Set ASet B
Barrel Offsets
  1. [13, 16]
  2. [-13, 16]

[0, 6]

Level 1
Level 2
Level 3
Level 4
Level 5 / Ult
Level 1Level 2Level 3Level 4Level 5 / Ult
Beam Duration1.2s1.4s1.6s1.8s2.0s

Czar

Description

Single barrel guided beam weapon that shoots its beam in a burst for a specific duration interrupted by a reload time or if the target is destroyed.

Ship Core Offset[0, -0.4]
Ship Core Radius2
Fission Slammer
Beam Width5
Wait Time before firing
(Factored into Reload Time)
1.8s
Barrel Offset[0, 25]
Level 1Level 2Level 3Level 4Level 5 / Ult
Beam Duration0.7s1.1s1.4s1.7s2.0s
Reload Time1.0s0.8s0.6s0.4s0.3s

Havoc

Description

Asymmetric dual barrel non-aiming weapon that shoots multiple projectiles in turn at an interval with a reload time.

Ship Core Offset[0, 0.2]
Ship Core Radius2
Mass DriverBaseVolatile Mass
Projectile Visuals
Projectile Size[64, 214]
Speed1100
Scaling[×0.5, ×0.5]
Hit Circle Offset[0, 55]
Hit Circle Radius5
Blast Radius80120
Blast Damage2
Charger Emitter Duration
(Likely factored separately, into reload time)
0.4s
Barrel Offsets
  • [3, 25]
  • [-3, 25]
Number of Shots4
Screenshake ParametersAmplitude2
Frequency90
Duration0.1s

Legacy Blast Damage (Lvl1-5):

  1. 2
  2. 1.84
  3. 1.65
  4. 1.44
  5. 1.35
Level 1Level 2Level 3Level 4Level 5 / Ult
Reload Time0.4s0.3s0.2s0.1s0.1s
Rate of Fire0.2s0.175s0.15s0.125s0.1s

Geist

Description

Five barrel non-aiming weapon that shoots multiple projectiles in a fan pattern at an interval.

Ship Core Offset[0, 4.9]
Ship Core Radius2
Quantum Blast
Projectile Visuals
Projectile Size[17.2, 42.8]
Speed850
Barrel Offset[0, 0]
Hit Circle Offset[0, 10]
Hit Circle Radius3
Screenshake Parameters
(Firing)
Amplitude4
Frequency80
Duration0.1s
Screenshake Parameters
(Impact)
Amplitude1
Frequency800
Duration0.08s
Level 1Level 2Level 3Level 4Level 5 / Ult
Rate of Fire between rows-0.25s0.25s0.25s0.25s
Reload Time1s1s0.8s0.8s0.8s
Charge Duration1s1s1s0.8s0.8s
Number of Shots per row55678
Number of Rows12223
Firing Angular Range
(Take Vertical as 0°)
-10 to 10°-10° to 10°-12.5° to 12.5°-15° to 15°-15° to 15°

Juggernaut

Description

Asymmetric dual barrel non-aiming weapon that slowly shoots projectiles in turn with massive damage and an area of effect component.

Ship Core Offset[0, 4.9]
Ship Core Radius2
Devastator Cannon
Speed1100
Projectile Size[7.2, 58]
Barrel Offsets
  • [15, 20]
  • [-15, 20]
Hit Circle Offset[0, 10]
Hit Circle Radius5
Blast Radius140
Charge Time
(Factored separately into Reload Time)
0.35s
Screenshake ParametersAmplitude4
Frequency130
Duration0.2s
Level 1Level 2Level 3Level 4Level 5 / Ult
Rate of Fire0.8s0.6s0.4s0.2s0s
Reload Time0s0.2s0.4s0.6s0.8s
Blast Damage
(Per Projectile)
3

2.85

2.6252.392.1

Tillat'Or

Description

Asymmetric dual barrel unguided projectile weapon that shoots projectiles in turn at an interval.

Ship Core Offset[0, -5.1]
Ship Core Radius2
Gatling Cannon
Speed1200
Projectile Size[21.5, 55.5]
Barrel Offsets
  • [1.8, 25]
  • [-1.8, 25]
Hit Circle Offset[0, 5]
Hit Circle Radius4
Firing Angular Range
(For both barrels)
(Take Vertical as 0°)
-3.5° to 3.5°
Level 1Level 2Level 3Level 4Level 5 / Ult
Rate of Fire0.15s0.12s0.09s0.06s0.03s

Elyon

Description

Symmetric dual barrel beam weapon that shoots salvos of beams in rapid succession with increased duration interrupted by a reload time. The total duration of the weapon action remains the same.

Ship Core Offset[0, 14.4]
Ship Core Radius2
Blaze Laser
Beam 1 Width2
Beam 2 Width3.5
Beam 3 Width5
Barrel Offsets
  • [-16.5, 28]
  • [16.5, 28]
Rest Time between beams0.5s
Screenshake ParametersAmplitude1.2
Frequency350
Duration0.1s
Level 1Level 2Level 3Level 4Level 5 / Ult
Beam 1 Duration0.13s0.17s0.21s0.24s0.28s
Beam 2 Duration0.26s0.34s0.42s0.48s0.56s
Beam 3 Duration0.39s0.51s0.63s0.72s0.84s
Reload Time
(Rest Time included)
1.1s0.86s0.62s0.44s0.2s

Ogon

Description

Symmetric quad barrel guided beam weapon that shoots beams constantly and switches weapons while firing.

Ship Core Offset[0, 10.6]
Ship Core Radius2
Photon ArrayBasePhoton Array Mk3
Beam Width2
Wait Time before firing
(Factored into Reload Time)
1.8s
Beam Duration1.0s
Rotation Speed30200
Switch Interval0.5s
Number of Switches per burst2
Set ASet BSet CSet D
Barrel Offsets
  • [16, 13]
  • [-16, 13]
[0, 13]
  • [16, 13]
  • [-16, 13]
[0, 13]
Level 1
Level 2
Level 3
Level 4
Level 5 / Ult

Vuxine

Description

Symmetric dual barrel guided projectile weapon that shoots projectiles in pairs at an interval.

Ship Core Offset[0, 4.6]
Ship Core Radius2
Vortex Launcher
Speed200
Acceleration400
Minimum Speed200
Maximum Speed800
Maximum Turning Rate100
Time to Live3s
Recompute Turn Interval Time0.05s
Increased Precision Time
(After this time is elapsed, projectiles go into full precision mode)
2s
Barrel Offsets
  • [15, -5]
  • [-15, -5]
Hit Circle Offset[0, 0]
Hit Circle Radius4
Charge Duration0.3s
Firing Angular Range
(Take Vertical as 0°)
-10° to 10°
Screenshake ParametersAmplitude2
Frequency90
Duration0.1s
Level 1Level 2Level 3Level 4Level 5 / Ult
Rate of Fire0.7s0.4s0.7s0.4s0.6s
Number of Barrels22446

Photurius

Description

Symmetric dual barrel non-aiming weapon that shoots multiple projectiles in turn at an interval with a slight orientation outward.

Ship Core Offset[0, 0.1]
Ship Core Radius2
Photon Charge
Projectile Visuals
Projectile Size[45, 214]
Speed1500
Hit Circle Offset[0, 62]
Hit Circle Radius8
Charger Emitter Duration0.5s
Screenshake ParametersAmplitude3
Frequency40
Duration0.2s
Level 1Level 2Level 3Level 4Level 5 / Ult
Barrel Offsets
  1. [-5, -45]
  2. [5, -45]
  1. [-12, -55]
  2. [-5, -45]
  3. [5, -45]
  4. [12, -55]
  1. [-12, -55]
  2. [-5, -45]
  3. [5, -45]
  4. [12, -55]
  1. [-14, -70]
  2. [-12, -55]
  3. [-5, -45]
  4. [5, -45]
  5. [12, -55]
  6. [14, -70]
  1. [-14, -70]
  2. [-12, -55]
  3. [-5, -45]
  4. [5, -45]
  5. [12, -55]
  6. [14, -70]
Barrel Orientations
(Take Vertical as 0°)
  1. atan(-0.015/1) ≈ -0.86°
  2. atan(0.015/1) ≈ 0.86°
  1. atan(-0.08/1) ≈ -4.57°
  2. atan(-0.015/1) ≈ -0.86°
  3. atan(0.015/1) ≈ 0.86°
  4. atan(0.08/1) ≈ 4.57°
  1. atan(-0.12/1) ≈ -6.84°
  2. atan(-0.015/1) ≈ -0.86°
  3. atan(0.015/1) ≈ 0.86°
  4. atan(0.12/1) ≈ 6.84°
  1. atan(-0.18/1) ≈ -10.20°
  2. atan(-0.1/1) ≈ -5.71°
  3. atan(-0.015/1) ≈ -0.86°
  4. atan(0.015/1) ≈ 0.86°
  5. atan(0.1/1) ≈ 5.71°
  6. atan(0.18/1) ≈ 10.20°
  1. atan(-0.22/1) ≈ -12.41°
  2. atan(-0.12/1) ≈ -6.84°
  3. atan(-0.015/1) ≈ -0.86°
  4. atan(0.015/1) ≈ 0.86°
  5. atan(0.12/1) ≈ 6.84°
  6. atan(0.22/1) ≈ 12.41°
Level 1Level 2Level 3Level 4Level 5 / Ult
Rate of Fire0.7s0.7s0.5s0.7s0.5s

Xaniea

Description

Symmetric triple barrel non-aiming weapon that shoots multiple projectiles at a specified rate with a specified reload time after each salvo.

Ship Core Offset[0, 8.9]
Ship Core Radius2
Photon Pods
Projectile Visuals
Projectile Size[28, 31.2]
Speed800
Acceleration-400
Minimum Speed200
Hit Circle Offset[0, 15]
Hit Circle Radius4
Fan Center[0, 0]
Level 1Level 2Level 3Level 4Level 5 / Ult
Rate of Fire0.2s0.1s0.2s0.15s0.15s
Reload Time0.6s0.6s0.6s0.6s0.6s
Rows per burst33445
Number of Projectiles per row33557
Firing Angular Range
(Take Vertical as 0°)
-10° to 10°-10° to 10°-17.5° to 17.5°-17.5° to 17.5°-20° to 20°

Arietis

Description

Asymmetric dual barrel non-aiming weapon that shoots multiple projectiles in turn at an interval with a reload time.

Ship Core Offset[0, 4.1]
Ship Core Radius2
Particle Disruptor
Speed900
Projectile Size[9, 53.9]
Hit Circle Offset[0, 18]
Hit Circle Radius3
Barrel Offsets
  • [-21, -13]
  • [21, -13]
Screenshake ParametersAmplitude0.2
Frequency600
Duration0.05s
Level 1Level 2Level 3Level 4Level 5 / Ult

Shot Orientations for left barrel
(Take Vertical as 0°)

  1. atan(-0.15/1) ≈ -8.53°
  1. atan(-0.1/1) ≈ -5.71°
  2. atan(0.1/1) ≈ 5.71°
  1. atan(-0.2/1) ≈ -11.31°
  2. atan(-0.1/1) ≈ -5.71°
  3. atan(0.1/1) ≈ 5.71°
  1. atan(-0.3/1) ≈ -16.70°
  2. atan(-0.2/1) ≈ -11.31°
  3. atan(-0.1/1) ≈ -5.71°
  4. atan(0.1/1) ≈ 5.71°
  1. atan(-0.4/1) ≈ -21.80°
  2. atan(-0.3/1) ≈ -16.70°
  3. atan(-0.2/1) ≈ -11.31°
  4. atan(-0.1/1) ≈ -5.71°
  5. atan(0.1/1) ≈ 5.71°

Shot Orientations for right barrel
(Take Vertical as 0°)

  1. atan(0.15/1) ≈ 8.53°
  1. atan(-0.1/1) ≈ -5.71°
  2. atan(0.1/1) ≈ 5.71°
  1. atan(-0.1/1) ≈ -5.71°
  2. atan(0.1/1) ≈ 5.71°
  3. atan(0.2/1) ≈ 11.31°
  1. atan(-0.1/1) ≈ -5.71°
  2. atan(0.1/1) ≈ 5.71°
  3. atan(0.2/1) ≈ 11.31°
  4. atan(0.3/1) ≈ 16.70°
  1. atan(-0.1/1) ≈ -5.71°
  2. atan(0.1/1) ≈ 5.71°
  3. atan(0.2/1) ≈ 11.31°
  4. atan(0.3/1) ≈ 16.70°
  5. atan(0.4/1) ≈ 21.80°

Unused Focus Apex Left Barrel Orientations (Mirror it for Right Barrel):

  1. atan(-0.2/1) ≈ -11.31°
  2. atan(-0.15/1) ≈ -8.53°
  3. atan(-0.1/1) ≈ -5.71°
  4. atan(-0.05/1) ≈ -2.86°
  5. atan(0.05/1) ≈ 2.86°
Level 1Level 2Level 3Level 4Level 5 / Ult
Rate of Fire0.1s0.1s0.1s0.09s0.08s

Atlas

Description

Asymmetric quad barrel non-aiming weapon that shoots multiple projectiles in turn at an interval.

Ship Core Offset[0, 3.5]
Ship Core Radius2
Autocannon
Projectile Visuals
Projectile Size[9.6, 29.6]
Speed1200
Hit Circle Offset[0, 0]
Hit Circle Radius3
Barrel Offsets
  • [-13, 39]
  • [-6, 32]
  • [6, 32]
  • [13, 39]
Screenshake ParametersAmplitude0.2
Frequency160
Duration0.06s
Level 1Level 2Level 3Level 4Level 5 / Ult
Rate of Fire0.2s0.15s0.1s0.06s0.03s

Essin

Description

Asymmetric dual barrel guided projectile weapon that shoots projectiles at an interval with slight guidance. The projectiles start out slow but quickly accelerate to high speed.

Ship Core Offset[0, 12.4]
Ship Core Radius2
Cyclone CannonBaseImproved Optics
Projectile Visuals
Projectile Size[31.2, 30.9]
Speed150
Acceleration500
Maximum Speed900
Maximum Turning Rate1030
Time to Live2s
Recompute Turn Interval Time0.1s
Increased Precision Time
(After this time is elapsed, projectiles go into full precision mode)
2s
Barrel Offsets
  • [12, 5]
  • [-12, 5]
Hit Circle Offset[0, 0]
Hit Circle Radius7
Level 1Level 2Level 3Level 4Level 5 / Ult
Rate of Fire0.28s0.22s0.17s0.12s0.07s
Firing Angular Range
(Take Vertical as 0°)
-7.5° to 7.5°-10° to 10°-12.5° to 12.5°-15° to 15°

Ex04239

Description

Symmetric dual barrel straight beam weapon that shoots both beams at the same time in short bursts with short pauses.

Ship Core Offset[0, 0.7]
Ship Core Radius2
Meson Projectors
Beam Width4
Barrel Offset
  • [-21, 10]
  • [21, 10]
Screenshake ParametersAmplitude2
Frequency120
Duration0.1s
Level 1Level 2Level 3Level 4Level 5 / Ult
Beam Duration0.15s0.2s0.25s0.3s0.5s
Reload Time0.9s0.8s0.7s0.6s0.4s

Aurora

Description

Single shot powerful projectile with very powerful, big, blast.

Ship Core Offset[0, 2]
Ship Core Radius2
Quantum Nuke
Speed400
Acceleration-1200
Minimum Speed200
Hit Circle Offsets
  1. [0, 0]
  2. [0, -15]
  3. [0, -30]
Hit Circle Radii
  1. 5
  2. 8
  3. 5
Blast Radius200
Blast Damage16
Screenshake ParametersAmplitude15
Frequency60
Duration0.2s
Homing Module (Apex)
Maximum Turning Rate20
Time to Live6.5s
Recompute Turn Interval Time0.05s

Legacy (pre-v3.0):

  • Hit Circle = [0, 0]
  • Hit Circle Radius = 5
  • Minimum Speed (By Level)
    1. 200
    2. 230
    3. 260
    4. 290
    5. 300
  • Blast Damage (By Level)
    1. 10
    2. 10.5
    3. 11
    4. 11.5
    5. 12
Level 1Level 2Level 3Level 4Level 5Ult
Impact Damage Per Second1010.51111.51212.5
Reload Time2.5s2.4s2.3s2.2s2.1s2.0s

Von Braun

Description

Asymmetric dual barrel guided missile launcher. The missiles are slow moving and have a strong area of effect explosion.

Ship Core Offset[0, 13]
Ship Core Radius2
Daisy CuttersBaseImproved Thrusters
Projectile Visuals
Projectile Size[9.9, 50.4]
Speed-200
Acceleration500
Minimum Speed-200
Activated Acceleration
(After Activation Delay, takes over the above Acceleration value)
500
Activation Delay0.4s
Maximum Turning Rate2040
Time to Live3s
Recompute Turn Interval Time0.05s
Increased Precision Time
(After this time is elapsed, projectiles go into full precision mode)
3s
Barrel Offsets
  • [-19, 10]
  • [19, 10]
Hit Circle Offsets[0, 10]
Hit Circle Radii5
Blast Radius80
Missile Emission Location
(Not able to damage invaders yet)
  • [-3, 45]
  • [3, 45]
Charge Emitter Duration
(Time for missile to move from Emission Location to Barrel Location)
0.4s
Reload Duration
(Time spent on the wing before firing. During this time, missiles can explode on invaders)
0.5s
Screenshake ParametersAmplitude3
Frequency120
Duration0.2s
Level 1Level 2Level 3Level 4Level 5 / Ult
Rate of Fire1.2s0.9s0.6s0.3s0s
Reload Time0s0.3s0.6s0.9s1.2s
Blast Damage (per projectile)43.753.53.172.8

Gorthaur

Description

Symmetric quad barrel non-aiming weapon that fires its barrels in pairs of two. Each barrel is like a shotgun and shoots a specified amount of bullets within a specified cone angle.

Ship Core Offset[0, 10.6]
Ship Core Radius2
Barrage Cannons
Speed730
Barrel Offsets
  • [-19, 20]
  • [-13, 20]
  • [13, 20]
  • [19. 20]
Hit Circle Offsets[0, 5]
Hit Circle Radii3
Screenshake ParametersAmplitude0.5
Frequency600
Duration0.05s
Level 1Level 2Level 3Level 4Level 5 / Ult
Reload Time0.3s0.2s0.2s0.2s0.15s
Rate of Fire0.1s0.1s0.07s0.07s0.05s
Number of bullets per barrel34567
Firing Angular Range
(per barrel)
(Take Vertical as 0°)
-10° to 10°-12.5° to 12.5°-15° to 15°-17.5° to 17.5°-22.5° to 22.5°

Heechi

Description

Symmetric dual barrel guided projectile weapon that shoots a burst of projectiles. The projectiles have an activation delay, after which they swarm towards their target.

Each shots is preceeded by a charging effect with a fixed duration. The ship has a static glow on its own which is visible when not shooting.

Ship Core Offset[0, 3.6]
Ship Core Radius2
Quantum Seekers
Projectile Visuals
Projectile Size[50, 39]
Speed220
Acceleration-350
Minimum Speed10
Maximum Speed800
Activated Acceleration
(After Activation Delay, takes over the above Acceleration value)
6000
Activation Delay0.4s
Maximum Turning Rate800
Time to Live4s
Barrel Offsets
  1. [13, -4]
  2. [-13, -4]
Barrel Orientations
  1. atan(1/0.5) ≈ 63.43°
  2. atan(-1/0.5) ≈ -63.43°
Firing Angular Range
(Take Vertical as 0°)
  1. 43.43° to 83.43°
  2. -83.43° to -43.43°
Hit Circle Offset[0, 0]
Hit Circle Radius5.5
Screenshake ParametersAmplitude0.5
Frequency100
Duration0.05s
Level 1Level 2Level 3Level 4Level 5 / UltQuick Charge (Apex)
Rate of Fire0.04s0.03s0.03s0.02s0.01s0.01s
Number of Projectiles per barrel369122020 / 3
Charge Duration0.8s0.8s0.8s0.8s0.8s0.8s / 3

Prime X

Description

Asymmetric dual barrel non-aiming weapon that shoots multiple projectiles in turn at an interval with a reload time.

Ship Core Offset[0, 13.4]
Ship Core Radius2
Vulcan
Speed1200
Scaling[×0.7, ×0.7]
Projectile Size[18, 154]
Hit Circle Offset[0, 55]
Hit Circle Radius5
Barrel Offsets
  1. [4, 15]
  2. [-4, 15]
Screenshake ParametersAmplitude1
Frequency110
Duration0.06s
Level 1Level 2Level 3Level 4Level 5 / Ult
Reload Time0.4s0.4s0.4s0.4s0.4s
Number of Projectiles4681012
Rate of Fire0.09s0.08s0.07s0.05s0.03s
Firing Angular Range
(Take Vertical as 0°)
-0.5° to 0.5°-1.5° to 1.5°-2.5° to 2.5°-3.5° to 3.5°-5° to 5°

Sakura

Description

Asymmetric dual barrel non-aiming weapon that shoots multiple projectiles in turn at an interval with a reload time.

Ship Core Offset[0, 8.7]
Ship Core Radius2
Edge ProjectorBasePhi Apex
Projectile Visuals
Projectile Size[27, 70.5][42.5, 99.375]
Maximum Speed1900
Activated Acceleration
(After Activation Delay, becomes the Acceleration value)
100,000
Activation Delay1.0s
Maximum Turning Rate
(After impact)
900
Time to Live1.7s
Recompute Turn Interval Time3s
Increased Precision Time
(After this time is elapsed, projectiles go into full precision mode)
3s
Hit Circle Offset[0, 20][0, 10]
Hit Circle Radius48
Screenshake ParametersAmplitude3
Frequency90
Duration0.1s
Level 1Level 2Level 3Level 4Level 5 / UltPhi Apex
Number of Projectiles3579117
Barrel Offsets
  • [-15, 60]
  • [0, 60]
  • [15, 60]
  • [-30, 60]
  • [-15, 60]
  • [0, 60]
  • [15, 60]
  • [30, 60]
  • [-45, 60]
  • [-30, 60]
  • [-15, 60]
  • [0, 60]
  • [15, 60]
  • [30, 60]
  • [45, 60]
  • [-60, 60]
  • [-45, 60]
  • [-30, 60]
  • [-15, 60]
  • [0, 60]
  • [15, 60]
  • [30, 60]
  • [45, 60]
  • [60, 60]
  • [-75, 60]
  • [-60, 60]
  • [-45, 60]
  • [-30, 60]
  • [-15, 60]
  • [0, 60]
  • [15, 60]
  • [30, 60]
  • [45, 60]
  • [60, 60]
  • [75, 60]
  • [-72, 60]
  • [-48, 60]
  • [-24, 60]
  • [0, 60]
  • [24, 60]
  • [48, 60]
  • [72, 60]
Level 1Level 2Level 3Level 4Level 5 / Ult
Rate of Fire0.15s0.1s0.05s0.02s0s
Reload Time1s1s1s1s1s