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Ship Main Weapon Details (Part 1)
Note that the Ship Core Offset and the Weapon Hit Circle Offset stats are accurate, but it is difficult to determine the absolute center [0, 0] of the ship image and weapon projectile.
The DPS of beam weapons or the individual damage of each projectile are calculated based on the parameters below. There are no specific definitions for these.
The descriptions given below are pretty much word for word in the game files themselves. Spelling mistakes are intentional since it is a true copy.
Shinova
Description
Asymmetric dual barrel non-aiming weapon that shoots projectiles in turn.
Ship Core Offset | [0, -6.3] |
Ship Core Radius | 2 |
Tachyon Cannon | ||
---|---|---|
Projectile Visuals | ||
Speed | -200 | |
Acceleration | 2000 | |
Max Speed | 1500 | |
Min Speed | 80 | |
Hit Circle Offset | [0, 15] | |
Hit Circle Radius | 5 | |
Screenshake Parameters | Amplitude | 1 |
Frequency | 60 | |
Duration | 0.1s |
Level 1-2 | Level 3-4 | Level 5 / Ult | |
---|---|---|---|
Barrel Offset Locations |
|
|
|
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 / Ult | |
---|---|---|---|---|---|
Rate of Fire | 0.4s | 0.35s | 0.3s | 0.25s | 0.2s |
NC-150
Description
Asymmetric quad barrel non-aiming weapon that shoots multiple projectiles in turn at an interval.
Ship Core Offset | [0, 2.2] |
Ship Core Radius | 2 |
Plasma Cannon | |
---|---|
Projectile Visuals | |
Projectile Size | [24, 64] |
Speed | 800 |
Hit Circle Offset | [0, 15] |
Hit Circle Radius | 4 |
Level 1 | Level 2-4 | Level 5 / Ult | |
---|---|---|---|
Barrel Offsets |
|
|
|
Barrel Orientations (Take Vertical as 0°) |
|
|
|
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 / Ult | |
---|---|---|---|---|---|
Rate of Fire | 0.15s | 0.15s | 0.1s | 0.1s | 0.1s |
Reload Time | 0.3s | 0.3s | 0.25s | 0.1s | 0s |
Tar'Cah
Description
Asymmetric dual barrel non-aiming weapon that shoots projectiles in turn for a maximum number of shots.
Ship Core Offset | [0, 4.8] |
Ship Core Radius | 2 |
Storm Blaster | ||
---|---|---|
Speed | 800 | |
Hit Circle Offset | [0, -5] | |
Hit Circle Radius | 6 | |
Barrel Offsets |
| |
Screenshake Parameters | Amplitude | 1 |
Frequency | 110 | |
Duration | 0.1s |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 / Ult | |
---|---|---|---|---|---|
Rate of Fire | 0.15s | 0.12s | 0.1s | 0.1s | 0.1s |
Reload Time | 0.5s | 0.45s | 0.45s | 0.35s | 0.2s |
Number of Shots | 3 | 5 | 7 | 9 | 11 |
Veil
Description
Single powerfull beam weapon shooting short bursts
Ship Core Offset | [0, 4.4] |
Ship Core Radius | 2 |
Fusion Laser | ||
---|---|---|
Beam Width | 3 | |
Barrel Offset | [0, 17] | |
Screenshake Parameters | Amplitude | 1.5 |
Frequency | 200 | |
Duration | 0.2s |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 / Ult | |
---|---|---|---|---|---|
Beam Duration | 0.4s | 0.6s | 0.7s | 0.8s | 0.9s |
Reload Time | 0.5s | 0.5s | 0.4s | 0.3s | 0.2s |
Krillou
Description
Asymmetric dual barrel non-aiming weapon that shoots multiple projectiles in turn at an interval.
Ship Core Offset | [0, 1.3] |
Ship Core Radius | 2 |
Photon Bombs | |||
---|---|---|---|
Projectile Visuals | Bomb | Blast Effect | |
Speed | 400 | ||
Hit Circle Offset | [0, 0] | ||
Hit Circle Radius | 12 | ||
Blast Radius | 100 | ||
Barrel Offsets |
| ||
Screenshake Parameters | Amplitude | 2 | |
Frequency | 65 | ||
Duration | 0.1s |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 / Ult | |
---|---|---|---|---|---|
Rate of Fire | 0.7s | 0.59s | 0.5s | 0.42s | 0.35s |
Blast Damage | 2 | 1.75 | 1.55 | 1.4 | 1.2 |
Jericho
Description
Homing projectiles are launched from all the barrels around the ship in a clockwise order and returns in a counter clockwise order to finish 1 sequence. The projectiles resemble rotating darts with a spiral trail.
Ship Core Offset | [0, 9.9] |
Ship Core Radius | 2 |
Inferno Seekers | Base | Radar Upgrade | |
---|---|---|---|
Projectile Visuals | |||
Speed | 200 | ||
Acceleration | 600 | ||
Maximum Turning Rate | 200 | 450 | |
Time to Live | 2s | ||
Recompute Turn Interval Time | 0.2s | 0.15s | |
Increased Precision Time (After this time is elapsed, missiles go into full precision mode) | 2s | 1s | |
Hit Circle Offset | [0, 0] | ||
Hit Circle Radius | 4 | ||
Barrel Offsets |
| ||
Screenshake Parameters | Amplitude | 0.5 | |
Frequency | 300 | ||
Duration | 0.1s |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 / Ult / Apex | |
---|---|---|---|---|---|
Rate of Fire | 0.2s | 0.16s | 0.12s | 0.08s | 0.04s |
Reload Time | 0.5s | 0.43s | 0.36s | 0.29s | 0.22s |
Fujin
Description
Symmetric dual barrel beam weapon that shoots powerful beams in sequence with a specified pause in between.
Ship Core Offset | [0, 3.7] |
Ship Core Radius | 2 |
Quantum Beam | ||
---|---|---|
Beam Width | 4 | |
Barrel Offset |
| |
Screenshake Parameters | Amplitude | 2 |
Frequency | 90 | |
Duration | 0.1s |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 / Ult | |
---|---|---|---|---|---|
Beam Duration | 0.05s | 0.05s | 0.1s | 0.1s | 0.15s |
Rate of Fire | 0.5s | 0.4s | 0.34s | 0.28s | 0.2s |
Jn'Dur
Description
Symmetric x barrel non-aiming weapon that shoots multiple projectiles at a specified rate.
Ship Core Offset | [0, 3.3] |
Ship Core Radius | 2 |
Plasma Diffuser | |
---|---|
Projectile Visuals | |
Speed | 150 |
Hit Circle Offset | [0, 0] |
Hit Circle Radius | 7 |
Fan Center | [0, 24] |
Spawn Offset | 3 |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 / Ult | |
---|---|---|---|---|---|
Rate of Fire | 0.4s | 0.35s | 0.3s | 0.25s | 0.15s |
Angular Range (Take Vertical as 0°) | -15° to 15° | -17.5° to 17.5° | -20° to 20° | -22.5° to 22.5° | -25° to 25° |
Number of Projectiles per shot | 4 | 5 | 6 | 7 | 9 |
Tempest
Description
Symmetric quad barrel slightly guided projectile weapon that shoots projectiles in pairs at an interval. There is a slight guidance to make sure it always hits a small ship straight in front of the player.
Ship Core Offset | [0, -1.6] |
Ship Core Radius | 2 |
Ion Crystallizer | |
---|---|
Projectile Visuals | |
Projectile Size | [41.5, 59] |
Speed | 500 |
Acceleration | 1000 |
Maximum Turning Rate | 10 |
Time to Live | 1.2s |
Recompute Turn Interval Time | 0.001s |
Hit Circle Offset | [0, 0] |
Hit Circle Radius | 4 |
Level 1 | Level 2-4 | Level 5 / Ult | |
---|---|---|---|
Barrel Offsets |
|
|
|
Barrel Orientations (Take Vertical as 0°) |
|
|
|
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 / Ult | |
---|---|---|---|---|---|
Rate of Fire | 0.15s | 0.15s | 0.1s | 0.08s | 0.07s |
Reload Time | 0.4s | 0.4s | 0.35s | 0.3s | 0.25s |
Yoth-Hola
Description
Symmetric quad barrel slightly guided projectile weapon that shoots projectiles in pairs at an interval. There is a slight guidance to make sure it always hits a small ship straight in front of the player.
Ship Core Offset | [0, 1.5] |
Ship Core Radius | 2 |
Vortex Howler | ||
---|---|---|
Projectile Visuals | ||
Projectile Size | [10.4, 18.8] | |
Speed | 150 | |
Acceleration | 500 | |
Maximum Speed | 500 | |
Maximum Turning Rate | 400 | |
Time to Live | 2s | |
Recompute Turn Interval Time | 0.1s | |
Increased Precision Time (After this time is elapsed, projectiles go into full precision mode) | 0.1s | |
Hit Circle Offset | [0, 3] | |
Hit Circle Radius | 4 | |
Screenshake Parameters | Amplitude | 1 |
Frequency | 30 | |
Duration | 0.1s | |
Laser Expansion | ||
Laser Width | 2 | |
Damage Per Second Per Laser (Extra) | 1.0 | |
Beam Duration | 0.1s | |
Reload Time | 5s | |
Trigger Angular Range (Take the barrel's orientation angle as 0°) | -2.5° to 2.5° | |
Barrel Locations |
| |
Barrel Orientations (Take Vertical as 0°) |
|
Barrel 1 | Barrel 2 | Barrel 3 | Barrel 4 | Barrel 5 | Barrel 6 | |
---|---|---|---|---|---|---|
Offset | [13.8, 21.15] | [21.3, 13.35] | [24.9, 1.8] | [21.75, -9.75] | [15, -17.55] | [6.6, -21.6] |
Orientation (Take Vertical as 0°) | atan(92/141) ≈ 33.12° | atan(142/89) ≈ 57.92° | atan(166/12) ≈ 85.87° | atan(145/-65) + 180 ≈ 114.15° | atan(100/-117) + 180 ≈ 139.48° | atan(44/-144) + 180 ≈ 163.01° |
Barrel 7 | Barrel 8 | Barrel 9 | Barrel 10 | Barrel 11 | Barrel 12 | |
Offset | [-6.6, -21.6] | [-15, -17.55] | [-21.75, -9.75] | [-24.9, 1.8] | [-21.3, 13.35] | [-13.8, 21.15] |
Orientation (Take Vertical as 0°) | atan(-44/-144) - 180 ≈ -163.01° | atan(-100/-117) - 180 ≈ -139.48° | atan(-145/-65) - 180 ≈ -114.15° | atan(-166/12) ≈ -85.87° | atan(-142/89) ≈ -57.92° | atan(-92/141) ≈ -33.12° |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 / Ult | |
---|---|---|---|---|---|
Barrel Firing Sequence | 1,3,6,7,10,12,10,7,6,3 (Missing 2,4,5,8,9,11) | 1,2,3,6,7,10,12,10,7,6,3,2 (Missing 4,5,8,9,11) | 1,2,3,6,7,10,12,10,7,6,3,2 (Missing 4,5,8,9,11) | 1,2,3,4,5,8,9,10,11,12,11,10,9,8,5,4,3,2 (Missing 6,7) | 1,2,3,4,5,6,7,8,9,10,11,12,11,10,9,8,7,6,5,4,3,2 |
Rate of Fire | 0.35s | 0.3s | 0.23s | 0.16s | 0.1s |
Razor VI
Ship Core Offset | [0, 1.5] |
Ship Core Radius | 2 |
Phase Disruptor | ||
---|---|---|
Beam Width | 2 | |
Reload Duration (All lasers stop firing) | 1s | |
Screenshake Parameters | Amplitude | 1.5 |
Frequency | 2000 | |
Duration | 0.3s |
Set A | Set B | Set C | ||
---|---|---|---|---|
Barrel Offsets |
|
|
| |
Beam Duration | Level 1 | 1s | - | - |
Level 2 | 1s | 0.5s (Only starts firing after 0.5s of Set A firing) | - | |
Level 3 | 1s | 1s | - | |
Level 4 | 1s | 1s | 0.5s (Only starts firing after 0.5s of Set A & B firing) | |
Level 5 / Ult | 1s | 1s | 1s |
Unused Apex Beam Angles (Take Vertical as 0°):
- For [-19, 10]: atan(-0.12/1) ≈ -6.84°
- For [-15, 9]: atan(-0.06/1) ≈ -3.43°
- For [-11, 8]: 0°
- For [11, 8]: 0°
- For [15, 9]: atan(0.06/1) ≈ 3.43°
- For [19, 10]: atan(0.12/1) ≈ 6.84°
Mist Star
Description
Symmetric quad barrel guided projectile weapon that shoots projectiles in pairs at an interval with a reload time
Ship Core Offset | [0, 2] |
Ship Core Radius | 2 |
Flux Seekers | ||
---|---|---|
Projectile Visuals | ||
Projectile Size | [31.5, 38.4] | |
Speed | 900 | |
Maximum Turning Rate | 900 | |
Time to Live | 2s | |
Recompute Turn Interval Time | 0.1s | |
Increased Precision Time (After this time is elapsed, projectiles go into full precision mode) | 2s | |
Hit Circle Offset | [0, -3] | |
Hit Circle Radius | 6 | |
Screenshake Parameters | Amplitude | 2 |
Frequency | 50 | |
Duration | 0.1s |
Level 1 | Level 2-3 | Level 4-5 / Ult | |
---|---|---|---|
Barrel Offsets |
|
|
|
Barrel Orientations |
|
|
|
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 / Ult | |
---|---|---|---|---|---|
Rate of Fire | 0.3s | 0.3s | 0.2s | 0.3s | 0.15s |
Reload Time | 0.8s | 0.8s | 0.6s | 0.8s | 0.6s |
Proxymar
Description
Symmetric quad barrel guided beam weapon that shoots beams constantly and switches weapons while firing.
Ship Core Offset | [0, -1.1] |
Ship Core Radius | 2 |
Lightning Conduit | ||
---|---|---|
Locations |
| |
Beam Width | 8 |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 / Ult | |
---|---|---|---|---|---|
Beam Duration | 0.2s | 0.175s | 0.16s | 0.145s | 0.13s |
Reload Time | 0.4s | 0.35s | 0.32s | 0.29s | 0.26s |
Oran
Description
Symmetric dual barrel guided beam weapon that shoots beams
Two beams at one target in short bursts.
Ship Core Offset | [0, 1.6] |
Ship Core Radius | 2 |
Meson Laser | ||
---|---|---|
Beam Width | 2 | |
Meson Laser Locations |
| |
Screenshake Parameters | Amplitude | 0.8 |
Frequency | 160 | |
Duration | 0.05s | |
Meson Controller | ||
Number of re-targets per laser (When an invader targeted is destroyed, the laser can independently re-target another target. Re-targeting is based on the closest invader by angle.) | 3 |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 / Ult | |
---|---|---|---|---|---|
Beam Duration | 0.6s | 0.6s | 0.6s | 0.6s | 0.6s |
Reload Time | 0.8s | 0.5s | 0.8s | 0.5s | 0.5s |
Number of lasers per side | 1 | 1 | 2 | 2 | 3 |
Kada Veni
Description
Symmetric dual barrel guided projectile weapon that shoots projectiles in turn at an interval. The projectiles have a relatively long activation delay, after which they rush towards their target.
Ship Core Offset | [0, 4.8] |
Ship Core Radius | 2 |
Pulse Battery | Base | Launcher Upgrade | |
---|---|---|---|
Speed | 300 | ||
Acceleration | -400 | ||
Minimum Speed | 10 | ||
Activated Acceleration (After Activation Delay, takes over the above Acceleration value) | 6000 | ||
Activation Delay | 0.5s | ||
Maximum Speed | 900 | ||
Maximum Turning Rate | 150 | 250 | |
Time to Live | 2s | ||
Recompute Turn Interval Time | 0.1s | ||
Increased Precision Time (After this time is elapsed, projectiles go into full precision mode) | 2s | 0s | |
Hit Circle Offset | [0, 0] | ||
Hit Circle Radius | 5.5 | ||
Barrel Offsets |
| ||
Screenshake Parameters | Amplitude | 0.5 | |
Frequency | 290 | ||
Duration | 0.06s |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 / Ult | |
---|---|---|---|---|---|
Rate of Fire | 0.4s | 0.32s | 0.24s | 0.18s | 0.1s |
Firing Angular Range (Take Vertical as 0°) | -10° to 10° | -15° to 15° | -20° to 20° | -25° to 25° | -30° to 30° |
Wrackr
Description
Asymmetric dual barrel non-aiming weapon that shoots projectiles in turn. The projectiles are shot in a slight cone and the shot happens at the end of the rate_of_fire. An effect is shown before the shot to lead it in.
Ship Core Offset | [0, 10.8] |
Ship Core Radius | 2 |
Seismic Blaster | Base | Laser Upgrade | |
---|---|---|---|
Projectile Visuals | |||
Projectile Size | [8.4, 37.7] | - | |
Speed | 400 | ||
Acceleration | 3000 | ||
Maximum Speed | 1500 | ||
Hit Circle Offset | [0, 5] | ||
Hit Circle Radius | 4 | 3 | |
Barrel Offsets |
|
| |
Screenshake Parameters | Amplitude | 0.5 | 0.3 |
Frequency | 90 | 90 | |
Duration | 0.07s | 0.05s |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 / Ult | Laser Upgrade | |
---|---|---|---|---|---|---|
Rate of Fire | 0.3s | 0.26s | 0.19s | 0.12s | 0.05s | 0.05s |
Firing Angular Range (Take Vertical as 0°) | -1.5° to 1.5° | -3° to 3° | -4.5° to 4.5° | -6° to 6° | -7.5° to 7.5° | -4° to 4° |
Trireme
Description
Single barrel guided beam weapon that shoots a beam in fast succession for a given number of shots. While shooting the nose 'heats up' and cools down during reload time.
Ship Core Offset | [0, 0.2] |
Ship Core Radius | 2 |
Burst Pulsar | ||
---|---|---|
Location | [0, 17] | |
Beam Width | 3 | |
Heatup Effect Offset | [0, 17] | |
Screenshake Parameters | Amplitude | 1 |
Frequency | 120 | |
Duration | 0.1s |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 / Ult | |
---|---|---|---|---|---|
Beam Duration | 0.1s | 0.1s | 0.075s | 0.075s | 0.05s |
Reload Time | 0.8s | 0.8s | 0.8s | 0.7s | 0.5s |
Number of Shots | 5 | 7 | 9 | 9 | 12 |
Rate of Fire | 0.1s | 0.075s | 0.075s | 0.05s | 0.05s |
Cinnri
Description
Symmetric six barrel guided projectile weapon that shoots projectiles in pairs at an interval.
Ship Core Offset | [0, -2.9] |
Ship Core Radius | 2 |
Neutron Launcher | ||
---|---|---|
Projectile Visuals | ||
Projectile Size |
| |
Speed | 750 | |
Maximum Turning Rate | 300 | |
Time to Live | 1.5s | |
Recompute Turn Interval Time | 0.001s | |
Increased Precision Time (After this time is elapsed, projectiles go into full precision mode) | 2s | |
Hit Circle Offset | [0, 0] | |
Hit Circle Radius | 4 | |
Screenshake Parameters | Amplitude | 2 |
Frequency | 90 | |
Duration | 0.1s |
Set A | Set B | Set C | |
---|---|---|---|
Barrel Offsets |
|
|
|
Barrel Orientations |
|
|
|
Level 1 | √ | ||
Level 2 | √ | √ | |
Level 3 | √ | √ | |
Level 4 | √ | √ | √ |
Level 5 / Ult | √ | √ | √ |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 / Ult | |
---|---|---|---|---|---|
Rate of Fire | 0.3s | 0.25s | 0.2s | 0.3s | 0.15s |
Reload Time | 0.5s | 0.5s | 0.4s | 0.5s | 0.4s |
Phoenix
Description
Shoots old skool Phoenix HD helix pattern, at the given rate_of_fire
Ship Core Offset | [0, 12.8] |
Ship Core Radius | 2 |
Helix Cannon | ||
---|---|---|
Projectile Visuals | ||
Projectile Size | [11.4, 48] | |
Speed | 800 | |
Hit Circle Offset | [0, 5] | |
Hit Circle Radius | 5 | |
Maximum Turning Rate | 900 | |
Projectile Offset x = (helix_width - 4) × sin(∠a) |
| |
Apex Missiles | ||
Projectile Visuals | ||
Projectile Size | [4.8, 16.64] | |
Speed | 200 | |
Acceleration | 600 | |
Maximum Speed | 600 | |
Maximum Turning Rate | 500 | |
Time to Live | 2.5s | |
Recompute Turn Interval Time | 0.2s | |
Increased Precision Time (After this time is elapsed, projectiles go into full precision mode) | 2s | |
Hit Circle Offset | [0, 0] | |
Hit Circle Radius | 4 | |
Prefer Turrets | TRUE | |
Damage Per Second (3 DPS is subtracted from the Helix Cannon) | 6 | |
Reload Time | 0.8s | |
Missile Launchers Offset |
| |
Screenshake Parameters | Amplitude | 0.6 |
Frequency | 300 | |
Duration | 0.1s |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 / Ult | |
---|---|---|---|---|---|
Rate of Fire | 0.11s | 0.1s | 0.09s | 0.08s | 0.07s |
helix_length | 8 | 11 | 14 | 15 | 11 |
helix_width | 16 | 18 | 20 | 22 | 25 |
Buhloo
Description
Straight firing beam wich does low damage but shoots for a longer sustained period of time.
Ship Core Offset | [0, -5] |
Ship Core Radius | 2 |
Quantum Prisms | ||
---|---|---|
Beam Width | 2 | |
Reload Time | 0.3s | |
Screenshake Parameters | Amplitude | 0.5 |
Frequency | 400 | |
Duration | 0.05s |
Set A | Set B | |
---|---|---|
Barrel Offsets |
| [0, 6] |
Level 1 | √ | |
Level 2 | √ | |
Level 3 | √ | √ |
Level 4 | √ | √ |
Level 5 / Ult | √ | √ |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 / Ult | |
---|---|---|---|---|---|
Beam Duration | 1.2s | 1.4s | 1.6s | 1.8s | 2.0s |
Czar
Description
Single barrel guided beam weapon that shoots its beam in a burst for a specific duration interrupted by a reload time or if the target is destroyed.
Ship Core Offset | [0, -0.4] |
Ship Core Radius | 2 |
Fission Slammer | ||
---|---|---|
Beam Width | 5 | |
Wait Time before firing (Factored into Reload Time) | 1.8s | |
Barrel Offset | [0, 25] |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 / Ult | |
---|---|---|---|---|---|
Beam Duration | 0.7s | 1.1s | 1.4s | 1.7s | 2.0s |
Reload Time | 1.0s | 0.8s | 0.6s | 0.4s | 0.3s |
Havoc
Description
Asymmetric dual barrel non-aiming weapon that shoots multiple projectiles in turn at an interval with a reload time.
Ship Core Offset | [0, 0.2] |
Ship Core Radius | 2 |
Mass Driver | Base | Volatile Mass | |
---|---|---|---|
Projectile Visuals | |||
Projectile Size | [64, 214] | ||
Speed | 1100 | ||
Scaling | [×0.5, ×0.5] | ||
Hit Circle Offset | [0, 55] | ||
Hit Circle Radius | 5 | ||
Blast Radius | 80 | 120 | |
Blast Damage | 2 | ||
Charger Emitter Duration (Likely factored separately, into reload time) | 0.4s | ||
Barrel Offsets |
| ||
Number of Shots | 4 | ||
Screenshake Parameters | Amplitude | 2 | |
Frequency | 90 | ||
Duration | 0.1s |
Legacy Blast Damage (Lvl1-5):
- 2
- 1.84
- 1.65
- 1.44
- 1.35
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 / Ult | |
---|---|---|---|---|---|
Reload Time | 0.4s | 0.3s | 0.2s | 0.1s | 0.1s |
Rate of Fire | 0.2s | 0.175s | 0.15s | 0.125s | 0.1s |
Geist
Description
Five barrel non-aiming weapon that shoots multiple projectiles in a fan pattern at an interval.
Ship Core Offset | [0, 4.9] |
Ship Core Radius | 2 |
Quantum Blast | ||
---|---|---|
Projectile Visuals | ||
Projectile Size | [17.2, 42.8] | |
Speed | 850 | |
Barrel Offset | [0, 0] | |
Hit Circle Offset | [0, 10] | |
Hit Circle Radius | 3 | |
Screenshake Parameters (Firing) | Amplitude | 4 |
Frequency | 80 | |
Duration | 0.1s | |
Screenshake Parameters (Impact) | Amplitude | 1 |
Frequency | 800 | |
Duration | 0.08s |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 / Ult | |
---|---|---|---|---|---|
Rate of Fire between rows | - | 0.25s | 0.25s | 0.25s | 0.25s |
Reload Time | 1s | 1s | 0.8s | 0.8s | 0.8s |
Charge Duration | 1s | 1s | 1s | 0.8s | 0.8s |
Number of Shots per row | 5 | 5 | 6 | 7 | 8 |
Number of Rows | 1 | 2 | 2 | 2 | 3 |
Firing Angular Range (Take Vertical as 0°) | -10 to 10° | -10° to 10° | -12.5° to 12.5° | -15° to 15° | -15° to 15° |
Juggernaut
Description
Asymmetric dual barrel non-aiming weapon that slowly shoots projectiles in turn with massive damage and an area of effect component.
Ship Core Offset | [0, 4.9] |
Ship Core Radius | 2 |
Devastator Cannon | ||
---|---|---|
Speed | 1100 | |
Projectile Size | [7.2, 58] | |
Barrel Offsets |
| |
Hit Circle Offset | [0, 10] | |
Hit Circle Radius | 5 | |
Blast Radius | 140 | |
Charge Time (Factored separately into Reload Time) | 0.35s | |
Screenshake Parameters | Amplitude | 4 |
Frequency | 130 | |
Duration | 0.2s |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 / Ult | |
---|---|---|---|---|---|
Rate of Fire | 0.8s | 0.6s | 0.4s | 0.2s | 0s |
Reload Time | 0s | 0.2s | 0.4s | 0.6s | 0.8s |
Blast Damage (Per Projectile) | 3 | 2.85 | 2.625 | 2.39 | 2.1 |
Tillat'Or
Description
Asymmetric dual barrel unguided projectile weapon that shoots projectiles in turn at an interval.
Ship Core Offset | [0, -5.1] |
Ship Core Radius | 2 |
Gatling Cannon | ||
---|---|---|
Speed | 1200 | |
Projectile Size | [21.5, 55.5] | |
Barrel Offsets |
| |
Hit Circle Offset | [0, 5] | |
Hit Circle Radius | 4 | |
Firing Angular Range (For both barrels) (Take Vertical as 0°) | -3.5° to 3.5° |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 / Ult | |
---|---|---|---|---|---|
Rate of Fire | 0.15s | 0.12s | 0.09s | 0.06s | 0.03s |
Elyon
Description
Symmetric dual barrel beam weapon that shoots salvos of beams in rapid succession with increased duration interrupted by a reload time. The total duration of the weapon action remains the same.
Ship Core Offset | [0, 14.4] |
Ship Core Radius | 2 |
Blaze Laser | ||
---|---|---|
Beam 1 Width | 2 | |
Beam 2 Width | 3.5 | |
Beam 3 Width | 5 | |
Barrel Offsets |
| |
Rest Time between beams | 0.5s | |
Screenshake Parameters | Amplitude | 1.2 |
Frequency | 350 | |
Duration | 0.1s |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 / Ult | |
---|---|---|---|---|---|
Beam 1 Duration | 0.13s | 0.17s | 0.21s | 0.24s | 0.28s |
Beam 2 Duration | 0.26s | 0.34s | 0.42s | 0.48s | 0.56s |
Beam 3 Duration | 0.39s | 0.51s | 0.63s | 0.72s | 0.84s |
Reload Time (Rest Time included) | 1.1s | 0.86s | 0.62s | 0.44s | 0.2s |
Ogon
Description
Symmetric quad barrel guided beam weapon that shoots beams constantly and switches weapons while firing.
Ship Core Offset | [0, 10.6] |
Ship Core Radius | 2 |
Photon Array | Base | Photon Array Mk3 |
---|---|---|
Beam Width | 2 | |
Wait Time before firing (Factored into Reload Time) | 1.8s | |
Beam Duration | 1.0s | |
Rotation Speed | 30 | 200 |
Switch Interval | 0.5s | |
Number of Switches per burst | 2 |
Set A | Set B | Set C | Set D | |
---|---|---|---|---|
Barrel Offsets |
| [0, 13] |
| [0, 13] |
Level 1 | √ | |||
Level 2 | √ | √ | ||
Level 3 | √ | √ | ||
Level 4 | √ | √ | √ | |
Level 5 / Ult | √ | √ | √ | √ |
Vuxine
Description
Symmetric dual barrel guided projectile weapon that shoots projectiles in pairs at an interval.
Ship Core Offset | [0, 4.6] |
Ship Core Radius | 2 |
Vortex Launcher | ||
---|---|---|
Speed | 200 | |
Acceleration | 400 | |
Minimum Speed | 200 | |
Maximum Speed | 800 | |
Maximum Turning Rate | 100 | |
Time to Live | 3s | |
Recompute Turn Interval Time | 0.05s | |
Increased Precision Time (After this time is elapsed, projectiles go into full precision mode) | 2s | |
Barrel Offsets |
| |
Hit Circle Offset | [0, 0] | |
Hit Circle Radius | 4 | |
Charge Duration | 0.3s | |
Firing Angular Range (Take Vertical as 0°) | -10° to 10° | |
Screenshake Parameters | Amplitude | 2 |
Frequency | 90 | |
Duration | 0.1s |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 / Ult | |
---|---|---|---|---|---|
Rate of Fire | 0.7s | 0.4s | 0.7s | 0.4s | 0.6s |
Number of Barrels | 2 | 2 | 4 | 4 | 6 |
Photurius
Description
Symmetric dual barrel non-aiming weapon that shoots multiple projectiles in turn at an interval with a slight orientation outward.
Ship Core Offset | [0, 0.1] |
Ship Core Radius | 2 |
Photon Charge | ||
---|---|---|
Projectile Visuals | ||
Projectile Size | [45, 214] | |
Speed | 1500 | |
Hit Circle Offset | [0, 62] | |
Hit Circle Radius | 8 | |
Charger Emitter Duration | 0.5s | |
Screenshake Parameters | Amplitude | 3 |
Frequency | 40 | |
Duration | 0.2s |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 / Ult | |
---|---|---|---|---|---|
Barrel Offsets |
|
|
|
|
|
Barrel Orientations (Take Vertical as 0°) |
|
|
|
|
|
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 / Ult | |
---|---|---|---|---|---|
Rate of Fire | 0.7s | 0.7s | 0.5s | 0.7s | 0.5s |
Xaniea
Description
Symmetric triple barrel non-aiming weapon that shoots multiple projectiles at a specified rate with a specified reload time after each salvo.
Ship Core Offset | [0, 8.9] |
Ship Core Radius | 2 |
Photon Pods | |
---|---|
Projectile Visuals | |
Projectile Size | [28, 31.2] |
Speed | 800 |
Acceleration | -400 |
Minimum Speed | 200 |
Hit Circle Offset | [0, 15] |
Hit Circle Radius | 4 |
Fan Center | [0, 0] |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 / Ult | |
---|---|---|---|---|---|
Rate of Fire | 0.2s | 0.1s | 0.2s | 0.15s | 0.15s |
Reload Time | 0.6s | 0.6s | 0.6s | 0.6s | 0.6s |
Rows per burst | 3 | 3 | 4 | 4 | 5 |
Number of Projectiles per row | 3 | 3 | 5 | 5 | 7 |
Firing Angular Range (Take Vertical as 0°) | -10° to 10° | -10° to 10° | -17.5° to 17.5° | -17.5° to 17.5° | -20° to 20° |
Arietis
Description
Asymmetric dual barrel non-aiming weapon that shoots multiple projectiles in turn at an interval with a reload time.
Ship Core Offset | [0, 4.1] |
Ship Core Radius | 2 |
Particle Disruptor | ||
---|---|---|
Speed | 900 | |
Projectile Size | [9, 53.9] | |
Hit Circle Offset | [0, 18] | |
Hit Circle Radius | 3 | |
Barrel Offsets |
| |
Screenshake Parameters | Amplitude | 0.2 |
Frequency | 600 | |
Duration | 0.05s |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 / Ult | |
---|---|---|---|---|---|
Shot Orientations for left barrel |
|
|
|
|
|
Shot Orientations for right barrel |
|
|
|
|
|
Unused Focus Apex Left Barrel Orientations (Mirror it for Right Barrel):
- atan(-0.2/1) ≈ -11.31°
- atan(-0.15/1) ≈ -8.53°
- atan(-0.1/1) ≈ -5.71°
- atan(-0.05/1) ≈ -2.86°
- 0°
- atan(0.05/1) ≈ 2.86°
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 / Ult | |
---|---|---|---|---|---|
Rate of Fire | 0.1s | 0.1s | 0.1s | 0.09s | 0.08s |
Atlas
Description
Asymmetric quad barrel non-aiming weapon that shoots multiple projectiles in turn at an interval.
Ship Core Offset | [0, 3.5] |
Ship Core Radius | 2 |
Autocannon | ||
---|---|---|
Projectile Visuals | ||
Projectile Size | [9.6, 29.6] | |
Speed | 1200 | |
Hit Circle Offset | [0, 0] | |
Hit Circle Radius | 3 | |
Barrel Offsets |
| |
Screenshake Parameters | Amplitude | 0.2 |
Frequency | 160 | |
Duration | 0.06s |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 / Ult | |
---|---|---|---|---|---|
Rate of Fire | 0.2s | 0.15s | 0.1s | 0.06s | 0.03s |
Essin
Description
Asymmetric dual barrel guided projectile weapon that shoots projectiles at an interval with slight guidance. The projectiles start out slow but quickly accelerate to high speed.
Ship Core Offset | [0, 12.4] |
Ship Core Radius | 2 |
Cyclone Cannon | Base | Improved Optics |
---|---|---|
Projectile Visuals | ||
Projectile Size | [31.2, 30.9] | |
Speed | 150 | |
Acceleration | 500 | |
Maximum Speed | 900 | |
Maximum Turning Rate | 10 | 30 |
Time to Live | 2s | |
Recompute Turn Interval Time | 0.1s | |
Increased Precision Time (After this time is elapsed, projectiles go into full precision mode) | 2s | |
Barrel Offsets |
| |
Hit Circle Offset | [0, 0] | |
Hit Circle Radius | 7 |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 / Ult | |
---|---|---|---|---|---|
Rate of Fire | 0.28s | 0.22s | 0.17s | 0.12s | 0.07s |
Firing Angular Range (Take Vertical as 0°) | 0° | -7.5° to 7.5° | -10° to 10° | -12.5° to 12.5° | -15° to 15° |
Ex04239
Description
Symmetric dual barrel straight beam weapon that shoots both beams at the same time in short bursts with short pauses.
Ship Core Offset | [0, 0.7] |
Ship Core Radius | 2 |
Meson Projectors | ||
---|---|---|
Beam Width | 4 | |
Barrel Offset |
| |
Screenshake Parameters | Amplitude | 2 |
Frequency | 120 | |
Duration | 0.1s |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 / Ult | |
---|---|---|---|---|---|
Beam Duration | 0.15s | 0.2s | 0.25s | 0.3s | 0.5s |
Reload Time | 0.9s | 0.8s | 0.7s | 0.6s | 0.4s |
Aurora
Description
Single shot powerful projectile with very powerful, big, blast.
Ship Core Offset | [0, 2] |
Ship Core Radius | 2 |
Quantum Nuke | ||
---|---|---|
Speed | 400 | |
Acceleration | -1200 | |
Minimum Speed | 200 | |
Hit Circle Offsets |
| |
Hit Circle Radii |
| |
Blast Radius | 200 | |
Blast Damage | 16 | |
Screenshake Parameters | Amplitude | 15 |
Frequency | 60 | |
Duration | 0.2s | |
Homing Module (Apex) | ||
Maximum Turning Rate | 20 | |
Time to Live | 6.5s | |
Recompute Turn Interval Time | 0.05s |
Legacy (pre-v3.0):
- Hit Circle = [0, 0]
- Hit Circle Radius = 5
- Minimum Speed (By Level)
- 200
- 230
- 260
- 290
- 300
- Blast Damage (By Level)
- 10
- 10.5
- 11
- 11.5
- 12
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Ult | |
---|---|---|---|---|---|---|
Impact Damage Per Second | 10 | 10.5 | 11 | 11.5 | 12 | 12.5 |
Reload Time | 2.5s | 2.4s | 2.3s | 2.2s | 2.1s | 2.0s |
Von Braun
Description
Asymmetric dual barrel guided missile launcher. The missiles are slow moving and have a strong area of effect explosion.
Ship Core Offset | [0, 13] |
Ship Core Radius | 2 |
Daisy Cutters | Base | Improved Thrusters | |
---|---|---|---|
Projectile Visuals | |||
Projectile Size | [9.9, 50.4] | ||
Speed | -200 | ||
Acceleration | 500 | ||
Minimum Speed | -200 | ||
Activated Acceleration (After Activation Delay, takes over the above Acceleration value) | 500 | ||
Activation Delay | 0.4s | ||
Maximum Turning Rate | 20 | 40 | |
Time to Live | 3s | ||
Recompute Turn Interval Time | 0.05s | ||
Increased Precision Time (After this time is elapsed, projectiles go into full precision mode) | 3s | ||
Barrel Offsets |
| ||
Hit Circle Offsets | [0, 10] | ||
Hit Circle Radii | 5 | ||
Blast Radius | 80 | ||
Missile Emission Location (Not able to damage invaders yet) |
| ||
Charge Emitter Duration (Time for missile to move from Emission Location to Barrel Location) | 0.4s | ||
Reload Duration (Time spent on the wing before firing. During this time, missiles can explode on invaders) | 0.5s | ||
Screenshake Parameters | Amplitude | 3 | |
Frequency | 120 | ||
Duration | 0.2s |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 / Ult | |
---|---|---|---|---|---|
Rate of Fire | 1.2s | 0.9s | 0.6s | 0.3s | 0s |
Reload Time | 0s | 0.3s | 0.6s | 0.9s | 1.2s |
Blast Damage (per projectile) | 4 | 3.75 | 3.5 | 3.17 | 2.8 |
Gorthaur
Description
Symmetric quad barrel non-aiming weapon that fires its barrels in pairs of two. Each barrel is like a shotgun and shoots a specified amount of bullets within a specified cone angle.
Ship Core Offset | [0, 10.6] |
Ship Core Radius | 2 |
Barrage Cannons | ||
---|---|---|
Speed | 730 | |
Barrel Offsets |
| |
Hit Circle Offsets | [0, 5] | |
Hit Circle Radii | 3 | |
Screenshake Parameters | Amplitude | 0.5 |
Frequency | 600 | |
Duration | 0.05s |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 / Ult | |
---|---|---|---|---|---|
Reload Time | 0.3s | 0.2s | 0.2s | 0.2s | 0.15s |
Rate of Fire | 0.1s | 0.1s | 0.07s | 0.07s | 0.05s |
Number of bullets per barrel | 3 | 4 | 5 | 6 | 7 |
Firing Angular Range (per barrel) (Take Vertical as 0°) | -10° to 10° | -12.5° to 12.5° | -15° to 15° | -17.5° to 17.5° | -22.5° to 22.5° |
Heechi
Description
Symmetric dual barrel guided projectile weapon that shoots a burst of projectiles. The projectiles have an activation delay, after which they swarm towards their target.
Each shots is preceeded by a charging effect with a fixed duration. The ship has a static glow on its own which is visible when not shooting.
Ship Core Offset | [0, 3.6] |
Ship Core Radius | 2 |
Quantum Seekers | ||
---|---|---|
Projectile Visuals | ||
Projectile Size | [50, 39] | |
Speed | 220 | |
Acceleration | -350 | |
Minimum Speed | 10 | |
Maximum Speed | 800 | |
Activated Acceleration (After Activation Delay, takes over the above Acceleration value) | 6000 | |
Activation Delay | 0.4s | |
Maximum Turning Rate | 800 | |
Time to Live | 4s | |
Barrel Offsets |
| |
Barrel Orientations |
| |
Firing Angular Range (Take Vertical as 0°) |
| |
Hit Circle Offset | [0, 0] | |
Hit Circle Radius | 5.5 | |
Screenshake Parameters | Amplitude | 0.5 |
Frequency | 100 | |
Duration | 0.05s |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 / Ult | Quick Charge (Apex) | |
---|---|---|---|---|---|---|
Rate of Fire | 0.04s | 0.03s | 0.03s | 0.02s | 0.01s | 0.01s |
Number of Projectiles per barrel | 3 | 6 | 9 | 12 | 20 | 20 / 3 |
Charge Duration | 0.8s | 0.8s | 0.8s | 0.8s | 0.8s | 0.8s / 3 |
Prime X
Description
Asymmetric dual barrel non-aiming weapon that shoots multiple projectiles in turn at an interval with a reload time.
Ship Core Offset | [0, 13.4] |
Ship Core Radius | 2 |
Vulcan | ||
---|---|---|
Speed | 1200 | |
Scaling | [×0.7, ×0.7] | |
Projectile Size | [18, 154] | |
Hit Circle Offset | [0, 55] | |
Hit Circle Radius | 5 | |
Barrel Offsets |
| |
Screenshake Parameters | Amplitude | 1 |
Frequency | 110 | |
Duration | 0.06s |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 / Ult | |
---|---|---|---|---|---|
Reload Time | 0.4s | 0.4s | 0.4s | 0.4s | 0.4s |
Number of Projectiles | 4 | 6 | 8 | 10 | 12 |
Rate of Fire | 0.09s | 0.08s | 0.07s | 0.05s | 0.03s |
Firing Angular Range (Take Vertical as 0°) | -0.5° to 0.5° | -1.5° to 1.5° | -2.5° to 2.5° | -3.5° to 3.5° | -5° to 5° |
Sakura
Description
Asymmetric dual barrel non-aiming weapon that shoots multiple projectiles in turn at an interval with a reload time.
Ship Core Offset | [0, 8.7] |
Ship Core Radius | 2 |
Edge Projector | Base | Phi Apex | |
---|---|---|---|
Projectile Visuals | |||
Projectile Size | [27, 70.5] | [42.5, 99.375] | |
Maximum Speed | 1900 | ||
Activated Acceleration (After Activation Delay, becomes the Acceleration value) | 100,000 | ||
Activation Delay | 1.0s | ||
Maximum Turning Rate (After impact) | 900 | ||
Time to Live | 1.7s | ||
Recompute Turn Interval Time | 3s | ||
Increased Precision Time (After this time is elapsed, projectiles go into full precision mode) | 3s | ||
Hit Circle Offset | [0, 20] | [0, 10] | |
Hit Circle Radius | 4 | 8 | |
Screenshake Parameters | Amplitude | 3 | |
Frequency | 90 | ||
Duration | 0.1s |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 / Ult | Phi Apex | |
---|---|---|---|---|---|---|
Number of Projectiles | 3 | 5 | 7 | 9 | 11 | 7 |
Barrel Offsets |
|
|
|
|
|
|
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 / Ult | |
---|---|---|---|---|---|
Rate of Fire | 0.15s | 0.1s | 0.05s | 0.02s | 0s |
Reload Time | 1s | 1s | 1s | 1s | 1s |